Alle Doppelt so clever Erweiterungen und Versionen ✓Doppelt so clever Spielanleitung & Review ✓ Ganz schön clever ✓ Nützliche Tipps & mehr auf. Familienspiele. Wer GANZ SCHÖN CLEVER mag, wird DOPPELT SO CLEVER lieben! Noch geschickter und noch cleverer müssen hier die Würfel gewählt. Wofür aber schon noch Platz wäre, sind die Boni, die in der App für alle Neuwürfel- und +1-Boni vergeben werden. Doppelt so clever –.
Doppelt so cleverAlle Doppelt so clever Erweiterungen und Versionen ✓Doppelt so clever Spielanleitung & Review ✓ Ganz schön clever ✓ Nützliche Tipps & mehr auf. Rezension von Doppelt so clever von Wolfgang Warsch erschienen bei Schmidt Spiele im Jahr Abbildungen vom Spielverlauf und. Wofür aber schon noch Platz wäre, sind die Boni, die in der App für alle Neuwürfel- und +1-Boni vergeben werden. Doppelt so clever –.
Doppelt So Clever BrettspielWelt VideoDoppelt so clever von Wolfgang Warsch - Brettspiel - Review inkl. Let´s Play - Die Brettspieltester Twice as a Clever is a roll-n-write game and follow up to the acclaimed That's Pretty Clever. As far as roll-n-write games are concerned, the clever series has everything you could want going on. Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice. Twice As Clever (or Doppelt So Clever) is a roll-n-write board game and follow up to the acclaimed That’s Pretty Clever (Ganz Schön Clever) from the same folks. It uses incredibly imaginative and, well, clever cross set collection mechanisms. One to four players get their own score sheet and chance to roll the dice. If you like "Quite clever", you'll love "Twice as clever". Whether you're a highscore hunter with hundreds of played games or just have played a few occasional games, "Twice as clever" offers you new and exciting challenges to master. Of course, there are five new dice categories and bonuses, which make it tricky to find the best moves. Plus, there's the new Return-Action, which gives you all. Doppelt so clever follows the model of ’s Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. Spielende: Wie wird Doppelt so clever gewonnen? Es erscheint allerdings noch glückslastiger, als die anderen Level. Kommt High Roller dabei zu einem Gleichstand, gewinnt der Spieler mit dem höchsten Wert in einem Farbbereich. Familienspiele. Wer GANZ SCHÖN CLEVER mag, wird DOPPELT SO CLEVER lieben! Noch geschickter und noch cleverer müssen hier die Würfel gewählt. Schmidt Spiele Doppelt so clever, Würfelspiel aus der Serie Klein & Fein, bunt bei benpayton.com | Günstiger Preis | Kostenloser Versand ab 29€ für. Mit "Doppelt so clever" legt Wolfgang Warsch nun nach: Neue Aufgaben und neue taktische Möglichkeiten sorgen für anhaltenden Spielspaß! Rezension / Test / Kritik des Würfelspiels DOPPELT SO CLEVER von Wolfgang Warsch – erschienen bei Schmidt Spiele (Erweiterung zu. Doppelt so clever follows the model of 's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side, then re-rolls any remaining dice/5(K). Twice as a Clever is a roll-n-write game and follow up to the acclaimed That's Pretty Clever. As far as roll-n-write games are concerned, the clever series has everything you could want going on. Wer bei Ganz Schön Clever schon die Würfel geschickt und mit viel Ehrgeiz gewählt benpayton.com jedem Wurf darauf gehofft hat, die passende Zahl auf seinen Würfel zu haben. Wer bei Ganz Schön Clever feststellen musste, dass der Einsatz der „Reroll-Aktion“ dann doch nicht so clever war, der wird an dem neuen Spiel Doppelt So Clever eine grosse Menge Spass haben, wird viel Grübeln und vor. Every player gets one and a Betreiber Englisch utensil the game comes with felt pens. A round is completed when all Casino Games playing have played once. This bonus lets you reroll one or many dice from any roll.
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Every number recorded in this section has to be higher than the number to its left so start low. You start from the left and move right.
The number you take is multiplied by the number in that box. The greens go in twos. The second number is subtracted from the first number and that gives you a score for that section of two.
PINK — You can put any number in the pink section, it just has to follow the rules of the box. When you get a column completed you get a bonus.
Scoring is by taking the number of marks in each of the four rows and collecting the score bonus for each so you will get four of these.
You get bonuses when you complete any column or row. Scoring is based on the total number of boxes you checked off in the entire yellow section.
You can use it for any color you would like. If you use it as blue in a roll, you still add it with the existing blue die to determine the total for that section.
This bonus lets you reroll one or many dice from any roll. You can also use multiple of these in a single roll. You can use them as many times as you want, as long as you have accrued that many to use.
With this, you are able to return a die that has already placed on the silver tray back into your next roll.
This symbol lets you double up any used die. So if you scored a white 6, you could use this to create another white six score mark on your sheet without affecting your other rolls.
When you complete a cell or a column or row and you see one of these, it triggers and you get that bonus. If you get a pink question mark from completing a row in yellow, for example, you get to add a bonus score to the pink row.
The number is always the best possible number that could be possible so 6 if you want a high number and 1 if you want a low number.
FOX — One symbol not yet explained is the Fox, a little red cartoonish guy. This is a very important symbol that wins games. The fox is equal to whatever the total of your lowest scoring section is.
So if you do great in everything, but have a zero in yellow, the fox is equal to zero. A key to mastering how to play Twice As Clever. We hope you can now say you know how to play Twice as Clever.
The game is a top-notch roll-n-write board game that has brilliant ingenuity and everything you could want in a game of its type.
This action allows you to return a die from the silver platter back to your pool of dice for future rolls.
This is especially useful due to how the new silver zone works in this game. When you choose a silver die, you mark off one of the four squares matching the value of the die you took.
However, you do the same for all dice put onto the platter as a result of taking that die. The squares are also colour-coded, meaning putting aside a blue four marks off the blue four square.
Since you ideally want to be putting aside dice each time, being able to reclaim them proves to be quite useful. The yellow zone is somewhat similar to that of its predecessor, however there are some interesting changes.
Taking a yellow die permits marking off a square containing its value, and completing rows and columns gives you a bonus.
However, squares must be marked off twice in order for it to score points. This means that you must decide between bonuses or points as the game progresses.
The blue row requires you to write numbers equal to or lower than the previous number in the row. The further up the row you progress, the more points you earn at the end of the game.
Larger multipliers apply to both numbers as you progress further down the row. For the fourth set, your first number is six and the second is two.
The pink row is the simplest of the zones, however it still has some unique features. Any value can be written in the next available square, but getting bonuses is a little more complex.
Other than these differences, the flow and mechanics of the game are maintained from its predecessor. Foxes are each worth the score of your lowest-scoring zone, and you can now earn a fox by maxing out your re-rolls.
I had studied the aforementioned optimal strategy and strived for perfection. My first score was a soul-crushing sub; it was surprisingly difficult to keep all zones in check.
It was a bittersweet relief, however, this was a sign that I had plenty left to learn. Doppelt So Clever succeeds in being a much more tactical affair.
Focusing on earning foxes for large score bonuses still applies here. That being said, finding a balance between zones is where the challenge lies.
Thankfully, Doppelt So Clever delivers in this regard as well. The uncertainty of not knowing what zones to focus on makes getting bonuses feel more rewarding.
The game works equally well with all player counts. The number of rounds also decreases depending on the number of players, keeping game times consistent.
The dice and score sheets are vibrant, and the game comes with a considerable amount of the latter. However, I suggest laminating four sheets and using markers to ensure infinite replay-ability.
The box doubles as the silver platter also, and you can find a way to fit both games in one box. Despite the extra mechanics, the game still maintains the soul and atmosphere of its predecessor.
Despite both games being completely themeless, engagement levels are surprisingly high here. I find that all players tend to watch eagerly as dice are added to the silver platter.
The quick lowdown on how to play both Doppelt and Ganz is like so. At this point, the player may choose one of those dice and mark the appropriate space and place that die on the used portion of their score pad.
If there are any dice that were rolled of a lesser value than the chosen die, those dice will then go to the silver platter.
The player then will take the remaining dice, not the ones on the silver platter and roll them again to choose a second die, doing the same as they did with the first, marking the appropriate box on the scoresheet and placing that die on their scoresheet and anything lesser in value onto the silver platter.
If they have any dice remaining to be rolled, the player will roll and do the same thing a third and final time. The object of both games is to score more points than your opponents through careful planning, usage of actions and a bit of good luck.
The blue dice in Doppelt are used just like in Ganz. When you choose to mark something in the blue section, you choose either the blue die or the white die and you add the two together.
Whatever that number is, you will write in the first available box on the far left. After that, each blue number you write in the blue section has to be less than or equal to the previous number.
At the end of the game you score points based on how far down the line you get in blue. The green section is a bit of a unique change in the game.
The green section has boxes in pairs, on the left side, you want to put the high number, on the right side you want to put the low number.
You do this because you are going to subtract and the difference between the two is what you are going to score. Your total score in green will be the cumulative differences.
Pink, an exciting new color is an interesting scoring section. There are no requirements for writing numbers in the pink section, and you will score the cumulative points at the end of the game.
You will score every number at the end of the game, but the actions will not have been achieved. The yellow section is a bit different.
When you choose to take a yellow die, or a white die and call it yellow, you are going to mark the corresponding number in the yellow section. The first time you mark a number, you are going to circle it.
The next time you mark that same number in yellow, you will mark it with an X. So in order to score in yellow, you are going to have to mark numbers twice.
Circled numbers in yellow will unlock the actions that you can earn, but will not score points. When you choose to mark a grey, you take the grey and you will mark the color of your choice for the number of that grey die.
In addition to that you will mark every die you rolled that is lower than that grey die in the grey section in their appropriate box, the white die is still a wild.
Those dice that you just used, other than the grey, go directly to the silver platter and are unavailable to re-roll. Scoring in the grey section is done in rows, you score each row based on how many marks you have in that row.
The actions in Doppelt so Clever are mostly the same. You still have your re-roll action, along with your plus one action. There is one new action however, the unlock action.
The unlock action allows you to return dice that are on the silver platter, back into your available pool of dice to re-roll before you roll the dice.
Another interesting new addition for Doppelt so Clever is that there are now bonuses at the ends of the action tracks. This means if you earn six of any of the different actions, you will gain another bonus, and bonuses are the key.
A four player game lasts four rounds, a three player game goes five rounds, and a solo or two player game will go six rounds.