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Thus, the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.
They may be used as a wild card: a substitute for any tile in a hand, or, in some variations, only tiles in melds.
Another variation is that the Joker tile may not be used for melding. Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.
Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.
Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.
Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used. The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players.
In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players. Four of the flower tiles represent the four noble plants of Confucian reckoning:.
These animal tiles are used in Thailand, Malaysia, Singapore and local variations. They represent the cat , mouse , rooster and centipede. Like flower tiles, they also function as bonus tiles.
However, as they have no corresponding seat position, any player who draws one of these gets a bonus point. All tiles are placed face down and shuffled.
Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.
Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from. They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips.
The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is. The wind marker may be used which indicates the current prevailing wind.
In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.
Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a penalty.
There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil, or various apps on touchscreen devices used to calculate and keep scores.
Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.
Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win. Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points.
Korean Mahjong does not allow melded stolen chows. Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.
American Mahjong has distinctive game mechanics and the article on American Mahjong details these. Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.
In the American variations it is required that, before each hand begins, a Charleston be enacted. In the first exchange, three tiles are passed to the player on one's right; in the next exchange, the tiles are passed to the player opposite, followed by three tiles passed to the left.
If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete.
The Charleston is followed by an optional pass to the player across of one, two, or three tiles. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Hearts.
Many variations have specific hands, some of which are common while some are optional depending on regions and players. One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and green dragon.
When a hand is one tile short of winning for example: , waiting for: , , or , as can be the eyes , the hand is said to be a ready hand, or more figuratively, "on the pot".
The player holding a ready hand is said to be waiting for certain tiles. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile.
In tile Mahjong, the largest number of tiles for which a player can wait is 13 the thirteen wonders , or 13 orphans , a nonstandard special hand.
Ready hands must be declared in some variations of Mahjong, while other variations prohibit the same. A new hand begins, and depending on the variant, the Game Wind may change.
For example, in most playing circles in Singapore, if there is at least one Kong when the hand is a draw, the following player of the dealer becomes the next dealer; otherwise, the dealer remains dealer.
The rule is treated the same as "abortive draws". In Japanese Mahjong, rules allow abortive draws to be declared while tiles are still available.
They can be declared under the following conditions:. Scoring in Mahjong involves points, with a monetary value for points agreed upon by players.
Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand. While the basic rules are more or less the same throughout Mahjong, the greatest divergence between variations lies in the scoring systems.
Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots.
American Mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules. Because of the large differences between the various systems of scoring especially for Chinese variants , groups of players will often agree on particular scoring rules before a game.
Points terminology of which differs from variation to variation are obtained by matching the winning hand with different criteria scoring different values.
The points obtained may be modified into scores for each player using some typically exponential functions. Some criteria may be also in terms of both points and score.
In many variations the dealer receives no scoring bonus and does not maintain his turn by winning or a dead hand.
In classical Mahjong all players score points. Points are given for sets and hand composition and winning bonuses, doubled and redoubled for basic patterns.
Sometimes a loser may score more points than a winner. Japanese Mahjong has a complex scoring system with several stages of scoring, rules and exceptions, evening out scores and bonus points at the end of a match.
Korean Mahjong has a simple scoring system where only winner scores without any form of doubling. Some variations give points for concealed hands, in which case no melds are made except by winning on a discard.
A single player game employs the tiles of mahjong, usually played on computers or devices. Gameplay is entirely unrelated to mahjong or its variations and is a recent invention.
A two-player version was published by Nintendo. The game involves stacking tiles face up in various elaborate patterns and removing uncovered matching tiles at the end of rows.
In , in the interest of dissociating illegal gambling from Mahjong, the China State Sports Commission published a new set of rules, now generally referred to as Chinese Official rules or International Tournament rules see Guobiao Majiang.
The principles of the new, wholesome Mahjong are no gambling, no drinking, and no smoking. In international tournaments, players are often grouped in teams to emphasize that Mahjong from now on is considered a sport.
The new rules are highly pattern-based. The rulebook contains 81 combinations, based on patterns and scoring elements popular in classic and modern regional Chinese variants; some table practices of Japan have also been adopted.
Points for flower tiles each flower is worth one point may not be added until the player has scored eight points.
The winner of a game receives the score from the player who discards the winning tile, plus eight basic points from each player; in the case of zimo self-drawn win , he receives the value of this round plus eight points from all players.
The new rules were first used in an international tournament in Tokyo , where, in , the first global tournament in Mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee, and the city council of Ningbo, China.
One hundred players participated, mainly from Japan and China, but also from Europe and the United States. Mai Hatsune, from Japan, became the first world champion.
The following year saw the first annual China Mahjong Championship, held in Hainan; the next two annual tournaments were held in Hong Kong and Beijing.
Most players were Chinese; players from other nations attended as well. In , the first Open European Mahjong Championship  was held in the Netherlands, with players.
The competition was won by Masato Chiba from Japan. The second European championship  in Copenhagen was attended by players and won by Danish player Martin Wedel Jacobsen.
There were participants. This organization held its first World Mahjong Championship in November in the Chinese town of Chengdu , attended by participants from all over the world.
MJM tournaments host between and participants at these larger events; and there are several smaller scale, but equally successful tournaments held annually by other hosts.
Prize pools are based on the number participating. Rules are based on the National Mah Jongg League standard rules. Mahjong is based on draw-and-discard card games that were popular in 18th and 19th century China, some of which are still popular today.
Each deck is divided into three suits of Cash or coins, Strings of cash, and Myriads of strings. There are nine ranks in each suit.
Best of all: You can play mahjong online — no download needed! The clacking of mahjong tiles during shuffling resembles the chattering of sparrows.
They are all correct, depending on how you translate it from Chinese. Games home Mahjong. Mahjongg Dimensions adds a third dimension of fun to your experience!
Mahjongg Candy Mahjongg Candy is a sweet take on the classic tile game that's guaranteed to give you a sugar rush! Mahjongg Solitaire Mahjongg meets solitaire in this great new matching game that combines the best of both!
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The rules are fairly simple, but they could take a lifetime to completely master. The goal in most versions of Mahjong is to remove each tile on the board after connecting it to an identical tile.
All of them have a symbol or a drawing that links them to one or several other tiles. Many of our online versions of Mahjong also feature different rules, challenges, and even countdown clocks that will really keep you on the edge of your seat.
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